Kirill Blik · Product Designer

Kirill Blik, Product Designer: Making complex things feel intuitive.

I combine product thinking, visual design and business understanding to turn complex problems into useful digital experiences.

Selected work

Product work where I took a real problem from research to a working prototype.

Interface explorations

Website concepts designed in Figma: layout, type and responsive UI.

Commercial Design

Ads, campaigns and brand stores I created at KSP for global brands.

Original Design

From initial concept to final execution, including visual direction, layout, typography, and composition.

Gucci Flora Gorgeous Gardenia, Solgar & Supherb, Braun, Ultimate Ears Wonderboom 4, Ultimate Ears Giveaway.

Campaign Design

Created campaign visuals using brand-provided assets, developing the layout, typography, and visual hierarchy.

Barbie, Hot Wheels, LEGO, Xiaomi Mega Sale, Mattel brand store, Lilo & Stitch store, Dreame Beauty brand store, Philips Water store, Cabletime brand store, Matias store.

Brand Adaptation & Localization

Adapted existing brand creatives for Hebrew-speaking audiences and KSP's digital formats, refining layouts, typography, and campaign messaging.

Samsung Galaxy S26, Samsung Galaxy Z Fold8, Samsung OLED TV, Razer × Pokémon: Pikachu & Eevee, Razer Basilisk V4 HyperSpeed, Razer × Pokémon: Espeon & Umbreon, LG OLED: AI to Eye, Sony BRAVIA OLED, Garmin brand store.

About me

I'm Kirill, a product designer with a background in graphic design, management and digital marketing.

My experience in e-commerce taught me how visual decisions connect with audiences, brands and business goals. Today, I bring that perspective into product design, combining user research, thoughtful interfaces and hands-on prototyping.

I enjoy making complicated things easier to understand, use and navigate. From the first question to the final interaction.

Background: Graphic Designer at KSP · B.A. in Management & Digital Marketing · UX/UI & Product Design at John Bryce

What I bring to the table

  • Think: Understand users and define the problem.
  • Design: Make ideas clear, useful and visually compelling.
  • Connect: Balance user needs with business goals.